Werewolf: A Great Party Game
Werewolf is just about the perfect party game. Even better if it's played late at night - like it usually is at Seattle's Mind Camp.
You don't need any real equipment to play - just a couple strips of paper that you can write on and space enough to sit in a circle.
You don't need any real equipment to play - just a couple strips of paper that you can write on and space enough to sit in a circle.
The Basics
Werewolf is best played with a pretty good sized group. If you get at least 8 or 9 people together you're going to have a good fun game.
Use the aforementioned slips of paper to make up a set of "cards" that you can hand out to each player. You should have a couple of key roles:
There is one moderator
There are two werewolves (this is flexible, depends on the number of players)
There is one "seer"
Everyone else is a villager
Mix these cards up and hand them out. Now that everyone has their role, the game begins for real.
Use the aforementioned slips of paper to make up a set of "cards" that you can hand out to each player. You should have a couple of key roles:
There is one moderator
There are two werewolves (this is flexible, depends on the number of players)
There is one "seer"
Everyone else is a villager
Mix these cards up and hand them out. Now that everyone has their role, the game begins for real.
How to Play: Night Time
The moderator is responsible for moving play forward in phases - day and night.
During the night (the game starts at night), the moderator instructs all the villagers to close their eyes. Everything at night happens silently. OK, well the moderator talks, but other than that, the communication is silent.
The moderator starts everyone at night clapping in rhythm.
NOW, Night-time stage one:
The moderator asks the werwolves to open their eyes. Then she askes them to pick a villager to die.
The moderater asks the werewolves to close their eyes again.
NOW, Night-time stage two:
The moderator asks the village seer to open their eyes. She asks the seer: "Who do you want to know about?"
The seer points at another villager. The moderator indicates to them (silently) whether or not this person is a werewolf.
During the night (the game starts at night), the moderator instructs all the villagers to close their eyes. Everything at night happens silently. OK, well the moderator talks, but other than that, the communication is silent.
The moderator starts everyone at night clapping in rhythm.
NOW, Night-time stage one:
The moderator asks the werwolves to open their eyes. Then she askes them to pick a villager to die.
The moderater asks the werewolves to close their eyes again.
NOW, Night-time stage two:
The moderator asks the village seer to open their eyes. She asks the seer: "Who do you want to know about?"
The seer points at another villager. The moderator indicates to them (silently) whether or not this person is a werewolf.
Men With No Shirts
How to Play: Day Time
The moderator wakes the village up, and tells the villagers who has died in the night. This player is now out of the game - "dead."
The villagers, obviously angry at having one of their own killed in the night, rise up in anger and decide to lynch someone. The debate begins: who do they lynch?
Sufficient time is giving for the villagers to come to a consensus as to who needs to die. When that happens, and ONLY when that happens, the victim can let the villagers know whether or not a werewolf has died by showing their card.
The villagers, obviously angry at having one of their own killed in the night, rise up in anger and decide to lynch someone. The debate begins: who do they lynch?
Sufficient time is giving for the villagers to come to a consensus as to who needs to die. When that happens, and ONLY when that happens, the victim can let the villagers know whether or not a werewolf has died by showing their card.


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