Final Fantasy Tactics Job Requirements
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Welcome to the Final Fantasy Tactics Job Requirements Dojo! If you've never played Final Fantasy Tactics (Playstation 1, Squaresoft 1998) you've missed out on one of the greatest games ever. Taking classes mostly from Final Fantasy 5 and throwing in some new ones, the world of Final Fantasy enters the strategy RPG realm with great success. A captivating story carries you along as you enter epic turn-based strategy-focus battles on the game's grid-based battlefields.
There are many Jobs available to play in Tactics, and it's not quite apparent how to unlock all of them. This guide exists to let you know what is required to unlock these jobs while providing a little bit of information about each as well. With this guide and the right planning you can quickly create a powerful party that utilizes some of the genre's most inspiring game mechanics.
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Welcome to the Final Fantasy Tactics Job Requirements Dojo! If you've never played Final Fantasy Tactics (Playstation 1, Squaresoft 1998) you've missed out on one of the greatest games ever. Taking classes mostly from Final Fantasy 5 and throwing in some new ones, the world of Final Fantasy enters the strategy RPG realm with great success. A captivating story carries you along as you enter epic turn-based strategy-focus battles on the game's grid-based battlefields.
There are many Jobs available to play in Tactics, and it's not quite apparent how to unlock all of them. This guide exists to let you know what is required to unlock these jobs while providing a little bit of information about each as well. With this guide and the right planning you can quickly create a powerful party that utilizes some of the genre's most inspiring game mechanics.
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Archer
Prerequisites
Squire level 2
Basic Skills (Charge)
Charge +1/Charge +2/Charge +3/Charge +4/Charge +5/Charge +7/Charge +10/Charge +20
Basic Abilities
Jump +1/Arrow Guard/Speed Save/Concentrate/Equip Crossbow
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Squire level 2
Basic Skills (Charge)
Charge +1/Charge +2/Charge +3/Charge +4/Charge +5/Charge +7/Charge +10/Charge +20
Basic Abilities
Jump +1/Arrow Guard/Speed Save/Concentrate/Equip Crossbow
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Bard
Prerequisites
Male, Mediator level 4, Summoner level 4
Basic Skills (Sing)
Angel Song/Life Song/Cheer Song/Battle Song/Magic Song/Nameless Song/Last Song
Basic Abilities
Fly/Move +3/Faith Up/MA Save
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Male, Mediator level 4, Summoner level 4
Basic Skills (Sing)
Angel Song/Life Song/Cheer Song/Battle Song/Magic Song/Nameless Song/Last Song
Basic Abilities
Fly/Move +3/Faith Up/MA Save
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Calculator
Prerequisites
Oracle level 3, Priest level 4, Time Mage level 3, Wizard level 4
Basic Skills (Math Skill)
CT/Level/Exp/Height/Prime Number/5/4/3
Basic Abilities
Move-Get JP/Move-Get Exp/Damage Split/Distribute/Gained Exp Up
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Oracle level 3, Priest level 4, Time Mage level 3, Wizard level 4
Basic Skills (Math Skill)
CT/Level/Exp/Height/Prime Number/5/4/3
Basic Abilities
Move-Get JP/Move-Get Exp/Damage Split/Distribute/Gained Exp Up
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Chemist
Prerequisites
None
Basic Skills (Item)
Potion/Hi-Potion/X-Potion/Ether/Hi-Ether/Elixer/Antidote/Eye Drop/Echo Grass/Maiden's Kiss/Soft/Holy Water/Remedy/Phoenix Down
Basic Abilities
Move-Find Item/Auto Potion/Equip Change/Maintenance/Throw Item
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None
Basic Skills (Item)
Potion/Hi-Potion/X-Potion/Ether/Hi-Ether/Elixer/Antidote/Eye Drop/Echo Grass/Maiden's Kiss/Soft/Holy Water/Remedy/Phoenix Down
Basic Abilities
Move-Find Item/Auto Potion/Equip Change/Maintenance/Throw Item
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Dancer
Prerequisites
Female, Geomancer level 4, Lancer level 4
Basic Skills (Dance)
Witch Hunt/Wiznaibus/Slow Dance/Polka Polka/Disillusion/Nameless Dance/Last Dance
Basic Abilities
Fly/Jump +3/A Save/Brave Up
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Female, Geomancer level 4, Lancer level 4
Basic Skills (Dance)
Witch Hunt/Wiznaibus/Slow Dance/Polka Polka/Disillusion/Nameless Dance/Last Dance
Basic Abilities
Fly/Jump +3/A Save/Brave Up
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Geomancer
Prerequistes
Monk level 3
Basic Skills (Elemental)
Pitfall/Water Ball/Carve Model/Hell Ivy/Local Quake/Kamaitachi/Demon Fire/Quicksand/Sand Storm/Blizzard/Gusty Wind/Lava Ball
Basic Abilities
Any Ground/Move On Lava/Counter Flood/Attack Up
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Monk level 3
Basic Skills (Elemental)
Pitfall/Water Ball/Carve Model/Hell Ivy/Local Quake/Kamaitachi/Demon Fire/Quicksand/Sand Storm/Blizzard/Gusty Wind/Lava Ball
Basic Abilities
Any Ground/Move On Lava/Counter Flood/Attack Up
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Knight
Prerequisites
Squire level 2
Basic Skills (Battle Skill)
Head Break/Armor Break/Shield Break/Weapon Break/Magic Break/Speed Break/Power Break/Mind Break
Basic Abilities
Weapon Guard/Equip Armor/Equip Shield/Equip Sword
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Squire level 2
Basic Skills (Battle Skill)
Head Break/Armor Break/Shield Break/Weapon Break/Magic Break/Speed Break/Power Break/Mind Break
Basic Abilities
Weapon Guard/Equip Armor/Equip Shield/Equip Sword
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Lancer
Prerequisites
Thief level 3
Basic Skills (Jump)
Level Jump 2/Level Jump 3/Level Jump 4/Level Jump 5/Level Jump 8/Vertical Jump 2/Vertical Jump 3/Vertical Jump 4/Vertical Jump 5/Vertical Jump 6/Vertical Jump 7/Vertical Jump 8
Basic Abilities
Ignore Height/Dragon Spirit/Equip Spear
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Thief level 3
Basic Skills (Jump)
Level Jump 2/Level Jump 3/Level Jump 4/Level Jump 5/Level Jump 8/Vertical Jump 2/Vertical Jump 3/Vertical Jump 4/Vertical Jump 5/Vertical Jump 6/Vertical Jump 7/Vertical Jump 8
Basic Abilities
Ignore Height/Dragon Spirit/Equip Spear
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Mediator
Prerequisites
Oracle level 2
Basic Skills (Talk Skill)
Invitation/Persuade/Praise/Threaten/Preach/Solution/Death Sentence/Negotiate/Insult/Mimic Daravon
Basic Abilities
Finger Guard/Equip Gun/Monster Talk/Train
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Oracle level 2
Basic Skills (Talk Skill)
Invitation/Persuade/Praise/Threaten/Preach/Solution/Death Sentence/Negotiate/Insult/Mimic Daravon
Basic Abilities
Finger Guard/Equip Gun/Monster Talk/Train
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Mime
Prerequisites
Chemist level 8, Geomancer level 4, Lancer level 4, Mediator level 4, Squire level 8, Summoner level 4
Basic Skills (Mimic)
Basic Abilities
This job cannot equip items or abilities. Mimes attack by executing the same action that the character before them executed. For example, if a Chemist uses a Potion on the person in front of them, the Mime will use a Potion on the person in front of them.
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Chemist level 8, Geomancer level 4, Lancer level 4, Mediator level 4, Squire level 8, Summoner level 4
Basic Skills (Mimic)
Basic Abilities
This job cannot equip items or abilities. Mimes attack by executing the same action that the character before them executed. For example, if a Chemist uses a Potion on the person in front of them, the Mime will use a Potion on the person in front of them.
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Monk
Prerequisites
Knight level 2
Basic Skills (Punch Art)
Spin Fist/Repeating Fist/Earth Slash/Wave Fist/Secret Fist/Stigma Fist/Chakra/Revive
Basic Abilities
Move-HP Up/Counter/Hamedo/HP Restore/Martial Arts
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Knight level 2
Basic Skills (Punch Art)
Spin Fist/Repeating Fist/Earth Slash/Wave Fist/Secret Fist/Stigma Fist/Chakra/Revive
Basic Abilities
Move-HP Up/Counter/Hamedo/HP Restore/Martial Arts
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Ninja
Prerequisites
Archer level 3, Geomancer level 2, Thief level 4
Basic Skills (Throw)
Shuriken/Ball/Knife/Sword/Hammer/Katana/Ninja Sword/Axe/Spear/Stick/Knight Sword/Dictionary
Basic Abilities
Move In Water/Abandon/Sunken State/Two Swords
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Archer level 3, Geomancer level 2, Thief level 4
Basic Skills (Throw)
Shuriken/Ball/Knife/Sword/Hammer/Katana/Ninja Sword/Axe/Spear/Stick/Knight Sword/Dictionary
Basic Abilities
Move In Water/Abandon/Sunken State/Two Swords
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Oracle
Prerequisites
Priest level 2
Basic Skills (Yin Yang Magic)
Blind/Spell Absorb/Life Drain/Pray Faith/Doubt Faith/Zombie/Silence Song/Blind Rage/Foxbird/Confusion Song/Dispel Magic/Paralyze/Sleep/Petrify
Basic Abilities
Any Weather/Move-MP Up/Absorb Used MP/Defense Up
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Priest level 2
Basic Skills (Yin Yang Magic)
Blind/Spell Absorb/Life Drain/Pray Faith/Doubt Faith/Zombie/Silence Song/Blind Rage/Foxbird/Confusion Song/Dispel Magic/Paralyze/Sleep/Petrify
Basic Abilities
Any Weather/Move-MP Up/Absorb Used MP/Defense Up
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Priest
Prerequites
Chemist level 2
Basic Skills (White Magic)
Cure/Cure 2/Cure 3/Cure 4/Raise/Raise 2/Reraise/Protect/Protect 2/Shell/Shell 2/Wall/Esuna/Holy
Basic Abilities
Regenerator/Magic Defense Up
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Chemist level 2
Basic Skills (White Magic)
Cure/Cure 2/Cure 3/Cure 4/Raise/Raise 2/Reraise/Protect/Protect 2/Shell/Shell 2/Wall/Esuna/Holy
Basic Abilities
Regenerator/Magic Defense Up
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Samurai
Prerequisites
Knight level 3, Lancer level 2, Monk level 4
Basic Skills (Draw Out)
Asura/Koutetsu/Bizen Boat/Murasame/Heaven's Cloud/Kiyomori/Muramasa/Kikuichimoji/Masamune/Chirijiraden
Basic Abilities
Walk On Water/Blade Grasp/Meatbone Slash/Equip Knife/Two Hands
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Knight level 3, Lancer level 2, Monk level 4
Basic Skills (Draw Out)
Asura/Koutetsu/Bizen Boat/Murasame/Heaven's Cloud/Kiyomori/Muramasa/Kikuichimoji/Masamune/Chirijiraden
Basic Abilities
Walk On Water/Blade Grasp/Meatbone Slash/Equip Knife/Two Hands
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Squire
Prerequisites
None
Basic Skills (Basic Skill)
Accumulate/Dash/Throw Stone/Heal
Basic Abilities
Move +1/Counter Tackle/Defend/Equip Axe/Gained JP Up/Monster Skill
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None
Basic Skills (Basic Skill)
Accumulate/Dash/Throw Stone/Heal
Basic Abilities
Move +1/Counter Tackle/Defend/Equip Axe/Gained JP Up/Monster Skill
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Summoner
Prerequisites
Time Mage level 2
Basic Skills (Summon)
Moogle/Shiva/Ramuh/Ifrit/Titan/Golem/Carbunkle/Bahamut/Odin/Leviathan/Salamander/Silf/Fairy/Lich/Cyclops/Zodiac
Basic Abilities
MP Restore/Half Of MP
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Time Mage level 2
Basic Skills (Summon)
Moogle/Shiva/Ramuh/Ifrit/Titan/Golem/Carbunkle/Bahamut/Odin/Leviathan/Salamander/Silf/Fairy/Lich/Cyclops/Zodiac
Basic Abilities
MP Restore/Half Of MP
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Thief
Prerequisites
Archer level 2
Basic Skills (Steal)
Gil Taking/Steal Heart/Steal Helmet/Steal Armor/Steal Shield/Steal Weapon/Steal Accessory/Steal Experience
Basic Abilities
Jump +2/Move +2/Catch/Caution/Gilgame Heart/Secret Hunt
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Archer level 2
Basic Skills (Steal)
Gil Taking/Steal Heart/Steal Helmet/Steal Armor/Steal Shield/Steal Weapon/Steal Accessory/Steal Experience
Basic Abilities
Jump +2/Move +2/Catch/Caution/Gilgame Heart/Secret Hunt
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Time Mage
Prerequisites
Wizard level 2
Basic Skills (Time Magic)
Haste/Haste 2/Slow/Slow 2/Stop/Don't Move/Float/Reflect/Quick/Demi/Demi 2/Meteor
Basic Abilities
Float/Teleport/Critical Quick/MP Switch/Short Charge
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Wizard level 2
Basic Skills (Time Magic)
Haste/Haste 2/Slow/Slow 2/Stop/Don't Move/Float/Reflect/Quick/Demi/Demi 2/Meteor
Basic Abilities
Float/Teleport/Critical Quick/MP Switch/Short Charge
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Wizard
Prerequisites
Chemist level 2
Basic Skills (Black Magic)
Fire/Fire 2/Fire 3/Fire 4/Bolt/Bolt 2/Bolt 3/Bolt 4/Ice/Ice 2/Ice 3/Ice 4/Poison/Frog/Death/Flare
Basic Abilities
Counter Magic/Magic Attack Up
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Chemist level 2
Basic Skills (Black Magic)
Fire/Fire 2/Fire 3/Fire 4/Bolt/Bolt 2/Bolt 3/Bolt 4/Ice/Ice 2/Ice 3/Ice 4/Poison/Frog/Death/Flare
Basic Abilities
Counter Magic/Magic Attack Up
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